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An Update from PlayStation Studios

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PlayStation Studios To "Continuously Release Hit Titles," Says Sony

Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.

In order to make sure that we are meeting both short-term and long-term business priorities, we regularly evaluate our games portfolio and the state of our projects. As part of our ongoing efforts to strengthen SIE’s Studio Business, we have had to make a difficult decision relating to two of our studios – Neon Koi and Firewalk Studios.

Expanding beyond PlayStation devices and crafting engaging online experiences alongside our single-player games are key focal areas for us as we evolve our revenue streams. We need to be strategic, though, in bringing our games to new platforms and recognize when our games fall short of meeting player expectations.

While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts. We need to focus on games that are in line with PlayStation Studios’ legacy and have the potential to reach more players worldwide in order to succeed in this field. With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward. I want to express my gratitude to everyone at Neon Koi for their hard work and endless passion to innovate.

Regarding Firewalk, as announced in early September (An Important Update on Concord), certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline. These past few months, we have investigated all of our options extensively. After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.    I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.
The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.

I know that none of this is easy to hear, especially since friends and colleagues are leaving SIE. Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization. Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible.
I am a big believer in the benefits of embracing creative experimentation and developing new IP. However, growing through sustainable financials, especially in a challenged economic environment is critical.

Even though today is a difficult day, the Studio Business Group and our teams have a lot to look forward to in the coming months. I remain confident that we are building a resilient and capable organization driven by creating unforgettable entertainment experiences for our players.

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